As in games of the MOBA genre, the different Teamfight Tactics objects can be combined with each other to result in other items . However, in the beta version of TFT there is no list in the interface that indicates what will be the result of a fusion of one item with another.
Therefore, in this section of the complete Teamfight Tactics guide we detail the list of all the Master Tactics objects in Spanish, with their statistics and their effects so that you can decide which is the best object you need for each occasion. Some of them increase a champion’s damage or toughness percentage, others grant a whole number of armor, while still others cause a character to acquire an additional class.
All Items in Teamfight Tactics and their combinations
In Teamfight Tactics we can only get 9 basic objects during the game , but we can create a large number of different items if we combine or merge them with each other.
In total there are 9 basic objects that we can use to create new ones, click on each of them to directly access the items that are created:
- Greatsword.
- Curved arch.
- Unnecessarily large rod.
- Tear of the Goddess.
- Chains vest.
- Negatron Cloak.
- Giant’s Belt.
- Combat gloves.
- Spatula.
Next, we go on to list all the basic objects and their combinations . Note that the basic stats of the items remain in the resulting item. For example, if the Greatsword has +20 Attack and the Negatron Cloak has +20 Magic Resistance, when mixed, the resulting item will have those two stats combined (+20 Attack and +20 Magic Resistance) and its own effect.
- Note: The order of elements for the creation of the new item does not influence the result.
Greatsword: combinations and objects that are created
The Greatsword grants +15 Attack damage . Their mergers are as follows:
- Deadly Edge: (Greatsword + Greatsword). When participating in an elimination, grant 15 bonus attack damage until combat ends (stacks infinitely). You automatically start with 3 stacks.
- Executioner of Giants: (Greatsword + Curved Bow). Attacks deal an additional 12% of the enemy’s maximum health as Physical damage.
- Hextech Pistol Saber: ( Greatsword + unnecessarily large staff). Heals 25% of damage done by Basic and Spell attacks.
- Shojin’s Spear: ( Greatsword + Tear of the Goddess). After performing an ability, you recover 18% of mana per attack.
- Guardian Angel: (Greatsword + Chain Vest). You revive with up to 400 health points after 2 seconds (can be activated once per combat).
- Bloodthirsty: (Greatsword + Negatron Cloak). Basic Attacks heal the wearer for + 40% Health.
- Herald of Zeke: (Greatsword + Giant’s Belt). Emits an aura that affects all allies up to two squares away to the left and right of the wearer and increases attack speed by 18%.
- Infinite Edge: (Greatsword + Combat Gloves). Critical damage is increased by 100%.
- Sword of the Divine: (Greatsword + Spatula). The bearer is also Divine (only one per champion).
Curved arch: Combinations and objects that are created
Curved Bow grants an additional + 20% Attack Speed . Their mergers are as follows:
- Giant’s Executioner: (Curved Bow + Greatsword). Attacks deal an additional 12% of the enemy’s maximum health as Physical damage.
- Rapid Fire Cannon: (Curved Bow + Curved Bow). Bearer’s range is increased by 100%. Attacks cannot miss.
- Guinsoo’s Fury Blade: (Curved Bow + Needlessly Large Rod). Attacks gain 4% bonus Attack Speed for the rest of the fight. It accumulates indefinitely.
- Statikk Dagger: (Curved Bow + Tear of the Goddess). Deals 70 magic damage to 3/4/5 enemies (progresses with the wearer’s star level).
- Titanic Resolve: (Curved Bow + Chain Vest). When the wielder receives or deals a critical hit, he takes an additional 2% damage, stacking up to 100%. At 50 stacks, the wielder increases in size, gaining 25 armor and magic resistance. Each round is restarted.
- Runaan Hurricane: (Curved Bow + Negatron Cloak). Basic Attacks fire an additional projectile at another nearby enemy, dealing 70% of the wearer’s attack damage and applying on-hit effects.
- Zz’Rot Portal: (Curved Bow + Giant’s Belt). Upon death, summons a Void Entity with 1000/2000/4000 health that taunts all nearby enemies.
- Last Words: (Curved Bow + Combat Gloves). Critical strikes reduce the target’s armor by 90% for 3 seconds. This effect does not stack.
- Duelist’s Momentum: (Curved Bow + Spatula). The bearer is also a Duelist (only one per champion).
Unnecessarily large rod: combinations and objects that are created
The unnecessarily large Rod grants a + 15% increase to Magic Damage . Their mergers are as follows:
- Hextech Pistol Saber: (Needlessly large staff + Greatsword). Heals for 25% of damage dealt.
- Guinsoo’s Fury Blade: (Needlessly Big Rod + Curved Bow). Attacks gain 4% bonus Attack Speed for the rest of the fight. It accumulates indefinitely.
- Rabadon’s Death Hat: (Unnecessarily large staff + Unnecessarily large staff). Grants 50% more Skill Power.
- Luden’s Echo: (Needlessly Large Wand + Tear of the Goddess). Deals 120/160/200 magic damage (progresses with the wearer’s star level).
- Reliquary of the Iron Solari: (Needlessly Large Staff + Chain Vest). Deals 250/275/300 damage shield for 8 sec to allies up to two hexes away in the same row.
- Ionic Spark: (Needlessly Large Rod + Negatron Cloak). Enemies that cast an ability within 3 hexes of the wearer take a blast of magic damage equal to 200% of their maximum mana. Also reduces magic resistance of nearby enemies by 50% (does not stack).
- Morellonomicon: (Unnecessarily large staff + Giant’s Belt). Spells deal damage equal to 18% of maximum health over 10 seconds and prevent 80% of any healing until the effect ends.
- Jeweled Gauntlet : (Needlessly Large Staff + Combat Gloves). Spells can deal critical damage (only one per champion).
- Mantle of Darkness: (Needlessly Large Rod + Spatula). The bearer is also Dusk (only one per champion).
Tear of the Goddess: combinations and objects that are created
The Tear of the Goddess gives the wearer +15 mana . Their mergers are as follows:
- Spear of Shojin: (Tear of the Goddess + Greatsword). After performing an ability, you recover 18% of mana per attack.
- Statikk Dagger: (Tear of the Goddess + Curved Bow). Deals 70 magic damage to 3/4/5 enemies (progresses with the wearer’s star level).
- Luden’s Echo: (Tear of the Goddess + unnecessarily large staff). Deals 120/160/200 magic damage (progresses with the wearer’s star level).
- Blue upgrade : (Tear of the Goddess + Tear of the Goddess). After casting an ability, the bearer’s mana is set to 20.
- Heart of Ice: (Tear of the Goddess + Chain Vest). Adjacent enemies lose 40% Attack Speed.
- Chalice of Favor: (Tear of the Goddess + Negatron Cloak). Each time you cast a spell, grant 10 mana to all nearby allies.
- Redemption: (Tear of the Goddess + Giant’s Belt). The bearer heals his entire team for 800 health upon death.
- Hand of Justice: (Tear of the Goddess + Combat Gloves). At the start of a round, it deals 50% additional damage for each attack or 50 health on hit.
- Wizard’s Cap: (Tear of the Goddess + Spatula). The bearer is also a Magician (only one per champion).
Chain Vest: Combinations and Items to Create
The Chain Vest grants +25 Armor . Their mergers are as follows:
- Guardian Angel: (Chain Vest + Greatsword). You revive with up to 400 health points after 2 seconds (can be activated once per combat).
- Titanic Resolve: (Chain Vest + Curved Bow). When the wielder receives or deals a critical hit, he takes an additional 2% damage, stacking up to 100%. At 50 stacks, the wielder increases in size, gaining 25 armor and magic resistance. Each round is restarted.
- Reliquary of the Iron Solari: (Chain Vest + Needlessly Large Rod). Deals 250/275/300 damage shield for 8 sec to allies up to two hexes away in the same row.
- Heart of Ice: (Chain Vest + Tear of the Goddess). Adjacent enemies lose 40% Attack Speed.
- Brambles Vest: (Chains Vest + Chains Vest). Nullifies bonus damage from critical hits taken. When hit by a basic attack, it deals 80/120/160 magic damage to all nearby enemies (once every 1 sec maximum). Progress with the carrier’s star level.
- Gargoyle Stone Protector: (Chain Vest + Negatron Cloak). Grants +12 armor and magic resistance for each enemy it targets to the wearer.
- Solar Fire Cloak: (Chain Vest + Giant’s Belt). Applies to a random enemy within 2 hexes every second. Damage is now 25% of the affected unit’s maximum health as true damage over 10 seconds.
- Veil of Stillness: (Chain Vest + Combat Gloves). At the start of combat, he fires a beam that increases enemies’ maximum mana by 40% until they cast his ability for the first time.
- Vanguard Breastplate: (Chain Vest + Spatula). The bearer is also Vanguard (only one per champion).
Negatron layer: combinations and objects that are created
The Negatron Cloak gives the wearer +25 Magic Resistance . Their mergers are as follows:
- Bloodthirsty: (Negatron Cloak + Greatsword). Basic Attacks heal the wearer for + 40% Health.
- Runaan Hurricane: (Negatron Cloak + Curved Bow). Basic Attacks fire an additional projectile at another nearby enemy, dealing 70% of the wearer’s attack damage and applying on-hit effects.
- Ionic Spark: (Negatron Cloak + Needlessly Large Rod). Enemies that cast an ability within 3 hexes of the wearer take a blast of magic damage equal to 200% of their maximum mana. Also reduces magic resistance of nearby enemies by 50% (does not stack).
- Chalice of Favor: (Negatron Cloak + Tear of the Goddess). Each time you cast a spell, grant 10 mana to all nearby allies.
- Gargoyle Stone Protector: (Negatron Cloak + Chain Vest). Grants +12 armor and magic resistance for each enemy it targets to the wearer.
- Dragon Claw: (Negatron Cloak + Negatron Cloak). Gain 50% resistance to magic damage.
- Zephyr: (Negatron Cloak + Giant’s Belt). At the beginning of the fight, vanish the enemy closest to the opposite side for 5 seconds (only one per champion).
- Sash : (Negatron Cloak + Combat Gloves). [Unique] The wielder is immune to opponent control for the first 10 seconds.
- Ancient Forest Relic: (Negatron Cloak + Spatula). The bearer is also Ancestral Forest (only one per champion).
Giant’s Belt: combinations and objects that are created
Giant’s Belt grants +200 Life . Their mergers are as follows:
- Herald of Zeke: (Giant’s Belt + Greatsword). Emits an aura that affects all allies up to two squares away to the left and right of the wearer and increases attack speed by 18%.
- Zz’Rot Portal: (Giant’s Belt + Curved Bow). Upon death, summons a Void Entity with 1000/2000/4000 health that taunts all nearby enemies.
- Morellonomicon: (Giant’s Belt + unnecessarily large staff). Spells deal damage equal to 18% of maximum health over 10 seconds and prevent 80% of any healing until the effect ends.
- Redemption: (Giant’s Belt + Tear of the Goddess). The bearer heals his entire team for 800 health upon death.
- Solar Fire Cloak: (Giant’s Belt + Chain Vest). Applies to a random enemy within 2 hexes every second. Damage is now 25% of the affected unit’s maximum health as true damage over 10 seconds.
- Zephyr: (Giant’s Belt + Negatron Cloak). At the beginning of the fight, vanish the enemy closest to the opposite side for 5 seconds (only one per champion).
- Warmog Armor: (Giant’s Belt + Giant’s Belt). The wearer regenerates 5% of missing health, with a maximum of 150 health per activation.
- Trap Claw: (Giant’s Belt + Combat Gloves). At the beginning of combat, grant a spell shield. When it disappears, it stuns the champion who has broken it. Lasts 4 seconds.
- Warlord Banner: (Giant’s Belt + Spatula). The bearer is also a Warlord (only one per champion).
Combat Gloves: combinations and objects that are created
Combat Gloves grant a 10% Dodge buff and 10% Critical Strike buff . Their combinations are as follows:
- Infinite Edge: (Combat Gloves + Greatsword). Critical damage is increased by 100%.
- Last words: (Combat Gloves + Curved Bow). Critical strikes reduce the target’s armor by 90% for 3 seconds. This effect does not stack.
- Jeweled Gauntlet: (Combat Gloves + unnecessarily large staff). Spells can deal critical damage (only one per champion).
- Hand of Justice: (Combat Gloves + Tear of the Goddess). At the start of a round, it deals 50% additional damage for each attack or 50 health on hit.
- Veil of Stillness: (Combat Gloves + Chain Vest). At the start of combat, he fires a beam that increases enemies’ maximum mana by 40% until they cast his ability for the first time.
- Sash: (Combat Gloves + Negatron Cloak). [Unique] The wielder is immune to opponent control for the first 10 seconds.
- Trap Claw: (Combat Gloves + Giant’s Belt). At the beginning of combat, grant a spell shield. When it disappears, it stuns the champion who has broken it. Lasts 4 seconds.
- Thief Gloves: (Combat Gloves + Combat Gloves). This item occupies all three item slots. At the beginning of each planning phase, the bearer has two items temporarily (which increase in power according to the player’s level).
- Youmuu’s Ghostly Edge: (Combat Gloves + Spatula). The champion is also an Assassin (only one per champion).
Spatula: combinations and objects that are created
What does the spatula do? “You have to do something …” , you can read in his description. Except for a fusion, this item is combined with the others to create items that grant an additional class to the wearer. Previously it also doubled the stats of the component it was combined with, but now it no longer does so. Their combinations are as follows:
- Sword of the Divine: (Spatula + Greatsword). The bearer is also Divine (only one per champion).
- Duelist’s Momentum: (Spatula + Curved Bow). The bearer is also a Duelist (only one per champion).
- Mantle of Darkness: (Spatula + Needlessly Large Wand). The bearer is also Dusk (only one per champion).
- Magician’s Cap: (Spatula + Tear of the Goddess). The bearer is also a Magician (only one per champion).
- Vanguard Breastplate: (Spatula + Chain Vest). The bearer is also Vanguard (only one per champion).
- Ancestral Forest Relic: (Spatula + Negatron Cloak). The bearer is also Ancestral Forest (only one per champion).
- Warlord Banner: (Spatula + Giant’s Belt). The bearer is also a Warlord (only one per champion).
- Youmuu’s Ghostly Edge: (Spatula + Combat Gloves). The champion is also an Assassin (only one per champion).
How to get objects in TFT?
Players can obtain items for their champions in two different ways:
- On the central island of the Convergence: This is the shared recruitment phase. At the beginning of the game and every several rounds, all players are teleported to a central island where, in order, they choose a character. That character has an item equipped, and if we sell the character in the store, we are awarded that item.
- In the PvE combat rounds: it is where we will obtain more objects. Throughout the game there will be several rounds in which we will not face players, but enemies controlled by artificial intelligence. When defeating these adversaries they will give us one or more objects, in a totally random way. If we go to the end of a game, there are nine rounds in which to face these minions: three rounds of minions, another of wolves, another of raptors, another of dragon, another of the herald and, finally, against the ancient dragon. The phases in which we will receive the most objects will be in the most complicated, although being a random system, they are not insured.